1 /* 2 * Copyright (c) 2014 Vittorio Giovara <vittorio.giovara@gmail.com> 3 * 4 * This file is part of FFmpeg. 5 * 6 * FFmpeg is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Lesser General Public 8 * License as published by the Free Software Foundation; either 9 * version 2.1 of the License, or (at your option) any later version. 10 * 11 * FFmpeg is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Lesser General Public License for more details. 15 * 16 * You should have received a copy of the GNU Lesser General Public 17 * License along with FFmpeg; if not, write to the Free Software 18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 19 */ 20 21 /** 22 * @file 23 * Display matrix 24 */ 25 26 module ffmpeg.libavutil.display; 27 28 extern (C): 29 import ffmpeg; @nogc nothrow: 30 31 /** 32 * @addtogroup lavu_video 33 * @{ 34 * 35 * @defgroup lavu_video_display Display transformation matrix functions 36 * @{ 37 */ 38 39 /** 40 * @addtogroup lavu_video_display 41 * The display transformation matrix specifies an affine transformation that 42 * should be applied to video frames for correct presentation. It is compatible 43 * with the matrices stored in the ISO/IEC 14496-12 container format. 44 * 45 * The data is a 3x3 matrix represented as a 9-element array: 46 * 47 * @code{.unparsed} 48 * | a b u | 49 * (a, b, u, c, d, v, x, y, w) -> | c d v | 50 * | x y w | 51 * @endcode 52 * 53 * All numbers are stored in native endianness, as 16.16 fixed-point values, 54 * except for u, v and w, which are stored as 2.30 fixed-point values. 55 * 56 * The transformation maps a point (p, q) in the source (pre-transformation) 57 * frame to the point (p', q') in the destination (post-transformation) frame as 58 * follows: 59 * 60 * @code{.unparsed} 61 * | a b u | 62 * (p, q, 1) . | c d v | = z * (p', q', 1) 63 * | x y w | 64 * @endcode 65 * 66 * The transformation can also be more explicitly written in components as 67 * follows: 68 * 69 * @code{.unparsed} 70 * p' = (a * p + c * q + x) / z; 71 * q' = (b * p + d * q + y) / z; 72 * z = u * p + v * q + w 73 * @endcode 74 */ 75 76 /** 77 * Extract the rotation component of the transformation matrix. 78 * 79 * @param matrix the transformation matrix 80 * @return the angle (in degrees) by which the transformation rotates the frame 81 * counterclockwise. The angle will be in range [-180.0, 180.0], 82 * or NaN if the matrix is singular. 83 * 84 * @note floating point numbers are inherently inexact, so callers are 85 * recommended to round the return value to nearest integer before use. 86 */ 87 double av_display_rotation_get (ref const(int)[9] matrix); 88 89 /** 90 * Initialize a transformation matrix describing a pure counterclockwise 91 * rotation by the specified angle (in degrees). 92 * 93 * @param matrix an allocated transformation matrix (will be fully overwritten 94 * by this function) 95 * @param angle rotation angle in degrees. 96 */ 97 void av_display_rotation_set (ref int[9] matrix, double angle); 98 99 /** 100 * Flip the input matrix horizontally and/or vertically. 101 * 102 * @param matrix an allocated transformation matrix 103 * @param hflip whether the matrix should be flipped horizontally 104 * @param vflip whether the matrix should be flipped vertically 105 */ 106 void av_display_matrix_flip (ref int[9] matrix, int hflip, int vflip); 107 108 /** 109 * @} 110 * @} 111 */ 112 113 /* AVUTIL_DISPLAY_H */