AVCodecContext.skip_alpha

Skip processing alpha if supported by codec. Note that if the format uses pre-multiplied alpha (common with VP6, and recommended due to better video quality/compression) the image will look as if alpha-blended onto a black background. However for formats that do not use pre-multiplied alpha there might be serious artefacts (though e.g. libswscale currently assumes pre-multiplied alpha anyway).

- decoding: set by user - encoding: unused

struct AVCodecContext
int skip_alpha;

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